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Throughout the Community of Practice project, a variety of digital tools were explored to support learner engagement and literacy development. The focus was on accessibility, ease of use, and motivating learners—especially for those with additional needs.
Over 400 pupils in 4 countries were encouraged to try the following Digital Reading Applications (DRAs):
Karaton, Klankkr8 and Lexia. Each tool offered different approaches to supporting reading skills and learner confidence.
60% of fourth-grade students in the USA were not reaching reading proficiency and COVID has widened disparities. LEXIA Core5 was developed with a mission to mitigate that gap. Built on the science of reading, it provides equitable learning opportunities for all students, promoting their success and well-being. Core5 follows an adaptive blended learning model that offers explicit, systematic, and personalized reading instruction.
Klankkr8 is a serious game to learn and practice the mappings between speech sounds and letters in order to build the foundational skills needed for the development of fluent reading (and spelling). Klankkr8 has a dashboard that provides the teacher with a clear insight of the child’s progress and personal challenges. The game has additional paper materials and interactive whiteboard practice to promote blended learning in which individual gaming sessions can be integrated with classroom teaching. Klankkr8 can be used as a prevention tool and as support for struggling young readers.
Klankkr8 aims to build connections between letters, speech sounds, articulation, and graphomotoric writing skills in order to develop a strong brain network that functions as a solid basis for the acquisition of fluent reading skills. Mere knowledge of mappings between letters and speech sounds is not enough, but intensive exposure is needed to convert knowledge into automated, fluent skills. For this purpose gamification is well-suited, as it provides learners with an enjoyable, safe and motivating environment for practice that is fine-tuned to their individual challenges and learning trajectories.
Karaton is an online educational adventure game, with multiple levels and different learning techniques It is made to motivate children to practise reading and writing daily and make the practice process more enjoyable. Therefore, exercises are perfectly integrated into the game. Children collect materials by solving exercises in the form of mini-games. They can then use these materials to build their own paradise. The academic part of Karaton was built in cooperation with the universities of Leuven and Prague. All reading techniques are scientifically based.